STAGE 2 OF 3
GPU Compute Stress Test
Stage 2 puts the GPU under 60 seconds of sustained compute shader load. It renders a 3D scene using complex multi-pass shaders that saturate GPU compute units, L2 cache, and VRAM bandwidth simultaneously. Like the CPU stage, the diagnostic signal is decay — how much performance falls from the initial peak as the GPU's thermal throttle engages.
What is Measured
VRAM Pressure Levels
Headroom available
Near capacity
Bandwidth limited
Compression active
VRAM pressure indicates how close the workload pushes GPU memory to its bandwidth ceiling. Critical VRAM pressure typically causes the driver to engage lossy texture compression, producing frame time spikes visible as high decay even on thermally healthy cards.
How the Test Works
The benchmark renders a 3D scene via WebGL 2.0 compute shaders for the full 60-second duration.
FPS is sampled every frame. Peak is captured in the first 5 seconds before thermals stabilize;
valley is the lowest sustained FPS over a 3-second rolling window. Decay is
(peak − valley) / peak × 100.
The stage runs automatically after the CPU cooldown. When it completes, a 1-second cooldown overlay plays before advancing to Stage 3.
Scoring Thresholds (GPU Decay)
- S grade: Decay ≤3% — GPU maintains peak clocks throughout, excellent VRM and cooling
- A grade: Decay ≤8% — minimal power/thermal headroom loss
- B grade: Decay ≤15% — moderate throttle; check fan curve and case airflow
- C grade: Decay ≤25% — significant throttle; verify GPU fan speed and heat pipe contact
- D grade: Decay >25% — severe GPU thermal throttle; investigate cooling immediately
Common Causes of High GPU Decay
- Passive or conservative fan curve (card runs hot before fans spin up)
- Dried thermal paste on GPU die (particularly on cards 3+ years old)
- Restricted airflow inside case (GPU exhausting into blocked rear panel)
- Aggressive power limit in driver or GPU BIOS
- High ambient temperature or insufficient room cooling
Next Stage
After Stage 2 completes, the test automatically advances to Stage 3 — Path Tracing Engine.