3-Stage Forensic Hardware Benchmark

UserBenchmark runs a three-phase forensic stress test entirely inside your browser — no download, no install, no elevated permissions. It measures real, sustained performance under load across CPU multi-core compute, GPU shader throughput, and GPU ray-tracing speed. The result is a forensic grade (S through D) plus a class archetype describing your hardware's behavioral fingerprint.

How to Start

Hold the start button on this page for one second to arm the test sequence. The benchmark automatically advances through all three stages and redirects to your results page when complete. Total run time is approximately 2–3 minutes depending on your GPU's path-tracing speed.

The Three Stages

STAGE 1
CPU Stress Test

60 seconds of sustained multi-threaded compute. Measures ops/sec peak, valley, and thermal decay percentage. High decay indicates thermal throttling or inadequate cooling.

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STAGE 2
GPU Compute Test

60 seconds of sustained GPU shader workload. Measures FPS peak, valley, decay %, and VRAM pressure (low / moderate / high / critical). Detects GPU thermal throttling under load.

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STAGE 3
Path Tracing Engine

Variable-duration BVH ray-tracing benchmark (BMW M4 scene). Score = time to reach 150 accumulated samples. Faster convergence = higher GPU ray-tracing score. Tests VRAM bandwidth and render consistency.

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Scoring and Grading

Each system receives a forensic grade derived from measured decay and consistency values:

The system is also assigned a class archetype (SOVEREIGN, AWAKENED, IRON WALL, GLASS CANNON, CPU CHAINED, THERMAL WRAITH, GHOST RIG, OPERATIVE, or INITIATE) based on its complete forensic profile.

What You Get After the Test

Privacy and Data

Test data is user-owned. Aggregate hardware pair statistics (averages, grade distributions, hall-of-fame runs) are made public under CC BY 4.0. Individual result data is stored under your account and not shared without consent.